Class_name = "CBatchExplosion"
object_name = "HE_076mm_6kg_710g_ground"

//  76    -34,   =710,   6.2,  76

////// PhysicsBody properties
VisualImage=0,"graphics\effects\Arm\hit_shell_he_200-1000g_ground.epl"
visualradius=14
//ImageAttr=17		//IA_NOCLIP | IA_NOMINPIXELS

SoundScript="LuaScripts\Sound\explosions\HE\Ground_Large.cfg"

ExplosionPower=0.5			//   ,   FMOD
Animation=1					//   
LiveTime=3.5				//   
AnimationTime=3.5			//   
Ranges=1,0.01,0.99,0		// (- ,  1 ,  1- ,       )
//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx
//Ranges=1,0.01,0.99,0
//Ranges=2,0.01,0.49,0.5
//Ranges=3,0.01,0.32,0.33
//Ranges=4,0.01,0.24,0.25
//Ranges=5,0.01,0.19,0.2

//  Sphere Hit,  

Radius=31.0	//    ,   
TNT_equ=0.71	//       

//  : , (-1  .),  (,   )
ArmorFoug=0.0,-1,	14,6818,	0,13636
ArmorFoug=1.1,-1,	2,861,		0,1721
ArmorFoug=3.4,-1,				0,172
ArmorFoug=6.4,-1,				0,50

//  
ShrapnelQuantity=1210
FragmentMass=0.0018
//  : , ,  (,   )
ArmorShr=0.0,806,	20,59,	16,147,	0,236
ArmorShr=3.0,738,	15,49,	12,124,	0,198
ArmorShr=15.5,517,	4,24,	3,61,	0,97
ArmorShr=31.0,347,			1,11,	0,44